Akamaru

Overview
Akamaru is Nodachi type katana designated as a Class III [3] Relic that can allow the Wielder to far surpass human speed agility. Akamaru's sheath is colored blue with the Wielder's name etched in yellow which cannot be read by anyone else. An interesting factor in wielding Akamaru is that the Wielder will lose their memories if it is unsheathed for more than a second. The longer Akamaru is unsheathed, the more memories the Wielder loses.

Passive - Cursed Nodachi
Akamaru floats near the Wielder in her sheath, unsheathing and attacking when the Wielder default attacks. Pressing R will bring Akamaru to the Wielder's side, drawing her from the sheath. However, holding Akamaru drains  3  Health for each second she's drawn.

Block (E)
Gain  70%  Damage Reduction and immunity to disables.

The Wielder is not slowed as Akamaru floats.

Air Whip (Z)
Whips Akamaru out of her sheath and slashes up to  15  studs in a direction in a wide arc, dealing  20  damage to all enemies hit.

Air Whip' s Cooldown is 12 seconds

Hyper-Slash (X)
Quickly slashes the air in a wide crescent, dealing  20  damage to all enemies hit.

Hyper-Slash' s Cooldown is 16 seconds

Spin-Slash (C)
Slashes in a circle around the Wielder, dealing  25  damage.

Spin-Slash' s Cooldown is 10 seconds

Redeem (V)
Dash to an enemy within  5  studs, stabbing them with Akamaru and stealing  20  health.

Redeem' s Cooldown is 12 seconds

Passive - Sky Render
Using abilities causes the Wielder to Fly  for  5  seconds, this effect overlaps itself. Additionally, hitting enemies with abilities decreases the Cooldown of all abilities while Akamaru is drawn. Pressing R will sheath Akamaru and end Flight .

Air Hop (F)
The Wielder pushes themselves  5  studs in a direction whilst mid-air.

Air Hop' s Cooldown is 5 seconds

Raking Slash/Pursuit (Z)
Slash the air at the cursor, creating a wind slash that travels  20  studs and deals  20  damage. Pressing Z again will chase an enemy for  2  seconds at  150%  movement speed, if the Wielder collides with an enemy they will slash in a wide arc, dealing an additional  15  damage.

Raking Slash' s Cooldown is 15 seconds

Waking Wind (X)
Crouch down for  0.5  seconds and spin upward  10  studs, slashing with Akamaru, and dealing up to  20  damage.

Waking Wind' s Cooldown is 8 seconds

Cyclone (C)
Spin with Akamaru, slashing the area around and dealing  30  damage to all enemies.

Cyclone' s Cooldown is 10 seconds

Zenith (V)
Dash through an enemy within  15  studs, sheathing Akamaru and slashing the enemy relentlessly, dealing  45  damage.

Zenith's Cooldown is 30 seconds